whatsapp网页版不能视频
WhatsApp网页版依赖于您的手机来同步消息和维持登录状态。因此,在使用WhatsApp网页版时,请确保您的手机已连接到互联网,并且WhatsApp应用处于运行状态。
whatsapp网页版快捷方式吧 内存条的金手指差几下 然后安装好
估计不蓝屏了
因蓝屏事故原因很多 系统文件出错也会导致蓝屏
先试下 内存条然后不行 在 还原GHOST一下
#include<d3d9.h> //Direct3D程序不需的头文件
#include<d3dx9.h>//如果要使用D3DX库就必须加入这个头文件
#include<mmsystem.h>
#include<windows.h>
#pragma comment(lib,"d3d9.lib")
#pragma comment(lib,"d3dx9.lib")
#pragma comment(lib,"winmm.lib")
//4个本程序用到的全局变量
LPDIRECT3D9 g_pD3D = NULL; //Direct3D指针
LPDIRECT3DDEVICE9 g_pD3DDevice = NULL;//Direct3D设备
LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL;//顶点缓冲区指针
LPDIRECT3DINDEXBUFFER9g_pIB = NULL;//索引缓冲区指针
//定义使用到的顶点结构
struct CUSTOMVERTEX
{
FLOAT x,y,z;
DWORD color;
};
//定义上述顶点的FVF结构
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)
//初始化Direct3D设备过程函数
HRESULT InitD3D(HWND hWnd)
{
//创建Direct3D对象
if(NULL == (g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)))
{
return E_FAIL;
}
//填写创建Direct3D设备结构体
D3DPRESENT_PARAMETERSd3dpp;
ZeroMemory(&d3dpp,sizeof(d3dpp));
d3dpp.Windowed = false;//运行在窗口模式
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;//最高效的工作方式
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;//屏幕缓冲区数据像素格式
//创建Direct3D设备
if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEwhatsapp发送文件VTYPE_HAL,hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&g_pD3DDevice)))
{
return E_FAIL;
}
return S_OK;
}
//初始化与本程序绘图相关的数据函数
HRESULT InitDraw()
{
//创建顶点缓冲区
g_pD3DDevice->CreateVertexBuffer( 8 * sizeof(CUSTOMVERTEX),
D3DUSAGE_WRITEONLY,
D3DFVF_CUSTOMVERTEX,
D3DPOOL_MANAGED,
&g_pVB,
0);
//创建索引缓冲区
g_pD3DDevice->CreateIndexBuffer(36 * sizeof(WORD),
D3DUSAGE_WRITEONLY,
D3DFMT_INDEX16,
D3DPOOL_MANAGED,
&g_pIB,
0);
//创建立方体的8个顶点,注意每个顶点的颜色都不同
//在绘制时,Direct3D会根据顶点颜色对三角形内部像素进行插值,所以立方体看起来是彩色的
CUSTOMVERTEX source_vertices[] = {
{-1.0f,-1.0f,-1.0f,D3DCOLOR_XRGB(255,0,0)},
{-1.0f,1.0f,-1.0f,D3DCOLOR_XRGB(0,255,0)},
{1.0f,1.0f,-1.0f,D3DCOLOR_XRGB(0,0,255)},
{1.0f,-1.0f,-1.0f,D3DCOLOR_XRGB(255,255,0)},
{-1.0f,-1.0f,1.0f,D3DCOLOR_XRGB(255,0,255)},
{-1.0f,1.0f,1.0f,D3DCOLOR_XRGB(0,255,255)},
{1.0f,1.0f,1.0f,D3DCOLOR_XRGB(0,0,0)},
{1.0f,-1.0f,1.0f,D3DCOLOR_XRGB(255,255,255)},
};
//把上面的顶点数据复制到创建的缓冲区内
CUSTOMVERTEX * pVertices;
if(FAILED(g_pVB->Lock(0,8*sizeof(CUSTOMVERTEX),(VOID **)&pVertices,0)))
{
return E_FAIL;
}
memcpy(pVertices,source_vertices,8 * sizeof(CUSTOMVERTEX));
g_pVB->Unlock();
//定义索引缓冲区内容,这里可以手动定义,也可以用数组设定好,然后内容复制,向上面顶点缓冲区一样
WORD *indices = 0;
g_pIB->Lock(0,0,(void **) & indices,0);
//正面
indices[0]=0;indices[1]=1;indices[2]=2;
indices[3]=0;indices[4]=2;indices[5]=3;
//背面
indices[6]=4;indices[7]=6;indices[8]=5;
indices[9]=4;indices[10]=7;indices[11]=6;
//左面
indices[12]=4;indices[13]=5;indices[14]=1;
indices[15]=4;indices[16]=1;indices[17]=0;
//右面
indices[18]=3;indices[19]=2;indices[20]=6;
indices[21]=3;indices[22]=6;indices[23]=7;
//顶面
indices[24]=1;indices[25]=5;indices[26]=6;
indices[27]=1;indices[28]=6;indices[29]=2;
//底面
indices[30]=4;indices[31]=0;indices[32]=3;
indices[33]=4;indices[34]=3;indices[35]=7;
g_pIB->Unlock();
//设置摄像机
D3DXVECTOR3 position(0.0f,0.0f,-3.0f);
D3DXVECTOR3 target(0.0f,0.0f,0.0f);
D3DXVECTOR3 up(0.0f,1.0f,0.0f);
D3DXMATRIX V;
D3DXMatrixLookAtLH(&V,&position,&target,&up);
g_pD3DDevice->SetTransform(D3DTS_VIwhatsapp怎么解散群组EW,&V);
//设置投影矩阵
D3DXMATRIX proj;
D3DXMatrixPerspectiveFovLH(& proj,
D3DX_PI * 0.5f,
(float)800/(float) 600,
1.0f,
1000.0f);
g_pD3DDevice->SetTransform(D3DTS_PROJECTION,&proj);
//因为没有使用材质,纹理信息,所以关闭灯光显示出本身色彩
g_pD3DDevice->SetRenderState(D3DRS_LIGHTING,FALSE);
return S_OK;
}
void Cleanup()
{
if(g_pVB != NULL)
{
g_pVB->Release();
}
if(g_pIBwhatsapp网页版2020年新下载 != NULL)
{
g_pIB->Release();
}
if(g_pD3DDevice != NULL)
{
g_pD3DDevice->Release();
}
ifwhatsapp已读未读(g_pD3D != NULL)
{
g_pD3D ->Release();
}
}
//渲染函数
void Render()
{
//清除屏幕缓冲区到蓝色屏幕
g_pD3DDevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,255),1.0f,0whatsapp网页版视频软件);
//开始绘制
if(SUCCEEDED(g_pD3DDevice->BeginScene()))
{
//创建沿3个轴渲染的矩阵
D3DXMATRIXA16 matWorld_X;
D3DXMatrixIdentity(&matWorld_X);
D3DXMatrixRotationX(&matWorld_X,timeGetTime()/500.0f);
D3DXMATRIXA16 matWorld_Y;
D3DXMatrixIdentity(&matWorld_Y);
D3DXMatrixRotationY(&matWorld_Y,timeGetTime()/500.0f);
D3DXMATRIXA16 matWorld_Z;
D3DXMatrixIdentity(&matWorld_Z);
D3DXMatrixRotationZ(&matWorld_Z,timeGetTime()/500.0f);
//设置物体的世界矩阵
g_pD3DDevice->SetTransform(D3DTS_WORLD,&(matWorld_X*matWorld_Y*matWorld_Z));
//挂接渲染流水线,设定FVF值,设置索引,渲染
g_pD3DDevice->SetStreamSource(0,g_pVB,0,sizeof( CUSTOMVERTEX));
g_pD3DDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
g_pD3DDevice->SetIndices(g_pIB);
g_pD3DDevice->DrawIndexedPrimitive(D3DPT_TRwhatsapp网页版营销软件IANGLELIST,0,0,8,0,12);
//结束绘制
g_pD3DDevice->EndScene();
}
//显示到屏幕
g_pD3DDevice->Present(NULL,NULL,NULL,NULL);
}
//消息回调函数。只处理退出消息,所以鼠标一直显示忙状态
LRESULT WINAPI MsgProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
{
switch(msg)
{
case WM_DESTROY:
Cleanup();
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd,msg,wParam,lParam);
}
INT WINAPI WinMain(HINSTANCE hInst,HINSTANCE , LPSTRwhatsapp切换账号,INT)
{
//注册窗口
WNDCLASSEX wc = {sizeof(WNDCLASSEX),CS_CLASSDC,MsgProc,0L,0L,
GetModuleHandle(NULL),NULL,NULL,NULL,NULL,"D3D Tutorical",NULL
};
RegisterClassEx(&wc);
//创建窗口
HWND hWnd = CreateWindow("D3D Tutorical",
"3D立方体",
WS_OVERLAPPEDWINDOW,
100,
100,
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600,
GetDesktopWindow(),
NULL,
wc.hInstance,
NULL);安卓whatsapp怎么添加好友
//嵌套if保证全部初始化成功才可以进入循环运行
if(SUCCEEDED (InitD3D(hWnd)))
{
if(SUCCEEDED(InitDraw()))
{
//显示窗口
ShowWindow(hWnd,SW_SHOWDEFAULT);
UpdateWindow(hWnd);
//优化的消息循环
MSG msg;
ZeroMemory(&msg,sizeof(msg));
while(msg.message != WM_QUIT)
{
if(PeekMessage(&msg,NULL,0U,0U,PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
Render();
}
}
}
}
UnregisterClass("D3D Tutorical",wc.hInstance);
return 0;
}
这个是CSDN上的一个立方体的C++代码,用D3D实现的
灵魂#67
经验#62
魔魂#70
幻魔#65
我也玩过你说的那个游戏,叫不可思议的机器(The Incredible Machine)
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